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12 Principles of Animation Part 2

Follow Through And Overlapping Action When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through.  Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction.  "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Slow In Slow Out The movement of the human body and most other objects needs
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12 Principles of Animation Part 3

Timming Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation.Timing helps create the illusion that an action is abiding by the laws of physics. Adjusting the timing of a scene, animators can make that scene which looks either slower and smoother or faster and crisper.

12 Principles of Animation Part 1

Hello,.. my name is Pramodya Talla, And my nickname is Adik. Why Adik?????? Thats because i am 16 years old and i am one of the college students in university of amikom Yogyakarta(Too Yoouunggg :D) . Now, i want to tell you about 12 principles of Animation. The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form . These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality. Squash and Stretch This action gives the illusion of weight and volume to a character as it moves. A