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12 Principles of Animation Part 1

Hello,.. my name is Pramodya Talla, And my nickname is Adik. Why Adik?????? Thats because i am 16 years old and i am one of the college students in university of amikom Yogyakarta(Too Yoouunggg :D) . Now, i want to tell you about 12 principles of Animation.


The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality.




Squash and Stretch

This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene. This principle is often illustrated with a bouncing ball the ball looks stretched when it is falling and squashed when it hits the ground.



Anticipation

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Anticipation is used to make the audience for an action, and to make the action looks more real. This technique can be used for less physical actions, such as a character looking off-screen to anticipate someone arrival, or attention focusing on an object that a character is about to pick up.



Staging


This principle is akin to staging in the theatre. Its purpose is to direct the audience attention and make it clear what is of greatest importance in a scene. It helps establish mood, create focus and clarify what is appearing. A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Background and animation should work together as a pictorial unit in a scene.




Straight ahead Action and pose to pose



Straight ahead Action and pose to pose refers to the techniques by which animation is crafted. Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene.


12 Principles of Animation Part 2
12 Principles of Animation Part 3

Souces :
 http://www.animationcoursesahmedabad.com/12-principles-of-animation/
http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html

Comments

  1. Why you become a student, but your age are 16

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    Replies
    1. Because i start my first student experience at 4 years old, and they accept me :D

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12 Principles of Animation Part 2

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